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1. Announcement:Carnyx release - General feedback - in EVE Information Portal [original thread]
I just finished reading through the latest rounds of feedback, and we've discussed the situation internally in depth now. So here's where we're at now, and the options we're considering with the icons: First we hear from many of you the differ...
- by CCP Surge - at 2015.06.09 22:04:30
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2. Announcement:Carnyx release - General feedback - in EVE Information Portal [original thread]
Milla Goodpussy wrote: i want the old icons back, im afraid since the majority of the community is saying the same. ccp has put on the wall module and are no longer paying any attention to this thread. That's not true. We're definitely sti...
- by CCP Surge - at 2015.06.04 14:21:15
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3. Announcement:Carnyx release - General feedback - in EVE Information Portal [original thread]
Porucznik Borewicz wrote: OK, so after an actual elite PVP fleet I have some more feedback regarding the new overview icons / brackets. Apart from the fact that the drones Xes need to come back, because the new icons look just silly and clutter...
- by CCP Surge - at 2015.06.02 21:35:53
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4. Announcement:Carnyx release - General feedback - in EVE Information Portal [original thread]
Also to address some of the concerns voiced, our overall aim was not to change the old icons just for the sake of something new or because we thought they weren't working, but to provide better granularity and at-a-glance awareness of the objects ...
- by CCP Surge - at 2015.06.02 21:19:50
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5. Announcement:Carnyx release - General feedback - in EVE Information Portal [original thread]
Joia Crenca wrote: Thanks for responding! I'm also getting the feeling that it's not just at 90% that it's a problem, and even after some time, the testing folks still were not happy. We were actually given the same response during Incarna,...
- by CCP Surge - at 2015.06.02 19:53:22
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6. Next iteration of overview/bracket icons on Singularity tomorrow - in Test Server Feedback [original thread]
Also you guys asked for it, so here are the new icon sheets for you to compare side by side with the client: Ship & Drones http://i.imgur.com/NoUTVmZ.png
Other Entities http://i.imgur.com/L8vr9yt.png
Enjoy
- by CCP Surge - at 2015.05.14 18:08:22
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7. Next iteration of overview/bracket icons on Singularity tomorrow - in Test Server Feedback [original thread]
Hey guys, checking back in here and reading your feedbacks. I've been doing a bit of polish on these in the meantime, as well adding many new ones, especially for POS and deployables that we simply never had before. Some of the other updates y...
- by CCP Surge - at 2015.05.14 16:13:29
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8. Next iteration of overview/bracket icons on Singularity tomorrow - in Test Server Feedback [original thread]
Thanks for the feedback so far, I've added some more known and aesthetic fixes coming to the top post.
- by CCP Surge - at 2015.05.08 17:02:34
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9. Next iteration of overview/bracket icons on Singularity tomorrow - in Test Server Feedback [original thread]
Ether Mayaki wrote: Vincent Athena wrote: CCP Surge wrote: .... Bare with me, it is a little experiment that I would like to try out, . Sorry, but I will keep my clothes on. Meanwhile I'll bear with you in terms of waiting for icons. ...
- by CCP Surge - at 2015.05.05 14:39:10
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10. Next iteration of overview/bracket icons on Singularity tomorrow - in Test Server Feedback [original thread]
Ah and I forgot to mention, it's a bit of a tease that I'm explaining about these icons without sharing any kind of image or preview of the new family for you to look at ;) Bare with me, it is a little experiment that I would like to try out, to ...
- by CCP Surge - at 2015.05.04 20:43:23
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11. Next iteration of overview/bracket icons on Singularity tomorrow - in Test Server Feedback [original thread]
Hi guys, Just wanted to give you a heads up to expect more big changes to your favorite tiny overview and bracket icons that will be going public in the next update to Singularity. We've listened to a lot of your feedback on the original project...
- by CCP Surge - at 2015.05.04 20:32:41
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12. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Hey guys, checking back in with news. First of all thanks everyone for participating in the playtest and giving us your impressions of the new icons. Your feedback actually prompted a lot of interesting internal discussions (hail all-powerful EVE...
- by CCP Surge - at 2015.03.11 19:25:30
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13. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
RavenNyx wrote: CCP Surge wrote: Thanks again guys, your feedback isn't lost on us. [...] Awesome. :) Now that you're here, could you please comment on the consistency of the icons? Why do mining frigates have one icon, while haulers (T1+...
- by CCP Surge - at 2015.03.04 17:01:54
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14. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Rain6637 wrote: Pretty big missed opportunity in not making icons reflect module states such as Siege, Triage, Bastion, Industrial Core, Warfare Links, and now Entosis. I'll look into it :)
- by CCP Surge - at 2015.03.04 17:00:45
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15. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Crash Lander wrote: This is the first time in a long time that I've seen a CCP employee give an intelligent and honest answer to feedback while pointing out the constraints. Well done sir, and good luck! Thank, appreciate the good feels! An...
- by CCP Surge - at 2015.03.04 16:59:56
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16. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Dersen Lowery wrote: I have a great deal of sympathy for your situation, CCP Surge: you're trying to shoehorn a large amount of functionality into a 19x18 pixel square that's a small part of a hopelessly overloaded UI widget. You'd be surpri...
- by CCP Surge - at 2015.03.04 16:46:43
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17. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Thanks again guys, your feedback isn't lost on us. Especially with regards to redundancy in the Type column as well as decluttering the already-dense icon space as it currently stands. While I can't promise a full overhaul, I can also sympathize...
- by CCP Surge - at 2015.03.03 21:14:31
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18. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
epicurus ataraxia wrote: A lovely Idea in theory, I applaud the idea. However In real life with eyes older than 25, anything smaller then a capital is a fat full stop. completely illegible and on my laptop screen virtually invisible. Now I am...
- by CCP Surge - at 2015.03.02 23:18:21
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19. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Paddy Finn wrote: How about putting a numeral 2 or 3 in a corner for Tech 2 or Tech 3 ships to differentiate them in a fight. We realize thereGÇÖs a huge strategic differences between ships of different tech levels and faction ships even tho...
- by CCP Surge - at 2015.03.02 23:04:55
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20. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Emilia Istis wrote: Because it will be harder to distinguish neutral NPC from another player, the result may be that instead of icons as now most of the players set in the first column name or type of ship in the overview rather than icons, and...
- by CCP Surge - at 2015.03.02 22:59:48
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